>>556559Base-building RTS. Can be Age of Empires / C&C or Dune / Starcraft / Dawn of War / SupCom / UAW / Rise of Nations or Legends / Stronghold / Populous-likes / The Settlers / Homeworld and other pre-2000 nostalgiabait games. Can be multiplayer or custom lobby games for all I care, just have them build some fakin units.
>>556714>ask chat for input in regards to decisionsThe idea isn't bad, but consider what is necessary for that and what kind of games could not be played like this:
-games the chuuba has not played before: This disqualifies all story-driven or puzzle-driven games because getting backseated and/or spoiled on what is supposedly a nice game sucks, and if it isn't such a great game, why bother playing it?
-games with low replayability / high linearity.
This disqualifies all ">choices matter games". If the game isn't interesting to replay, why bother.
-If the game is interesting to replay in a way that requires more than superficial knowledge of the game for replayability, it essentially ends up as a conversation between the chuuba and the viewers who know their shit. The rest will be treated as passive audience.
That leaves single-player games which have to be entertaining to watch for people who know the game, but doesn't filter large potions of the one's who don't, and the chuuba needs to be somewhat skillful or knowledgeable to walk through the game, rather than discovering. Or multiplayer with meaningful audience interaction. You already got a response regarding those.