[42 / 5 / ?]
Before it gets deleted -- this thread is on topic.
It's about V-Tubers and, most importantly, the future of V-Tubing.
Streamers came about at the edge of the internet due to the impact of ever increasing internet speeds, and V-Tubers came out at the edge due to the impact of both ever increasing computational power and ever increasing internet speed. Both required underlying technology to mature for them to take off. Much faster internet will enable another wave, a massive noticeable one, with vastly improved quality and interfacial technology.
Low earth orbit satellite internet will ignite a new wave of upgrades and enhancements in the v-tuber space. As of right now I only watch VR content in 8k -- anything less is just too blurry -- and modern internet cannot deliver me 8k live.
1080p is the standard right now. This is far too low for any serviceable VR streaming.
But with faster internet speeds, coming about this decade, very soon, VR content will be completely feasible beyond a failed gimmick paraded by Hololive.
VR concerts with fan interaction will be entirely possible.
Nodes will be powerful enough to handle the processing required for hundred plus person servers, and, importantly, have the bandwith to receive and transmit data for said people.
It's about V-Tubers and, most importantly, the future of V-Tubing.
Streamers came about at the edge of the internet due to the impact of ever increasing internet speeds, and V-Tubers came out at the edge due to the impact of both ever increasing computational power and ever increasing internet speed. Both required underlying technology to mature for them to take off. Much faster internet will enable another wave, a massive noticeable one, with vastly improved quality and interfacial technology.
Low earth orbit satellite internet will ignite a new wave of upgrades and enhancements in the v-tuber space. As of right now I only watch VR content in 8k -- anything less is just too blurry -- and modern internet cannot deliver me 8k live.
1080p is the standard right now. This is far too low for any serviceable VR streaming.
But with faster internet speeds, coming about this decade, very soon, VR content will be completely feasible beyond a failed gimmick paraded by Hololive.
VR concerts with fan interaction will be entirely possible.
Nodes will be powerful enough to handle the processing required for hundred plus person servers, and, importantly, have the bandwith to receive and transmit data for said people.