>>5770979>>5771416>>5770979The thing with chibis and heavily stylized cartoon characters is that while they might not be too demanding in terms of anatomical or even form knowledge, they rely very heavily on good shape design for their appeal - and that's a whole other field on its own.
It's kind of like why logos may seem very simple, but can be very difficult to pull off in a memorable and appealing way - the more simple things are, the more apparent any mistakes or bad design choices become. Without heavy perspective, anatomy, rendering etc. that could wow viewers in other ways, you're basically being tested in terms of how well you can design.
If you want to really get good at chibis, consider studying existing chibi artists that you like and analyze how they approach design choices in theirs.
>How do they proportion their bodies?>How do they position hands and limbs for good expression and readability?>How is clothing or accessory thickness handled?>What kind of shapes and strokes do they use for hair?>How do they imply different textures and materials (linework or otherwise?)etc. etc.
But most importantly, don't be discouraged - all those artists you look up to once started from nothing, just like you.