>>5807247Aiming down sights is a huge noob trap, it does practically nothing for your recoil and slows you down to a crawl.
All weapons have an effective range; if your reticle doesn't turn red when looking at an enemy then you need to move closer. A repair gun appears to have infinite range, but this is just a quality of life feature for quickly checking player or vehicle health.
Avoid standing still for any length of time, headshots from a sniper rifle will always kill in one shot. If you're getting healed with a repair gun, move parallel with them.
The green crystal patches of ground is poisonous tiberium, only the Nod Chem Trooper can stand in it without taking damage.
You can sprint in vehicles for a speed boost, your turning rate is reduced though.
It might sound obvious, but regular bullets will only do minimal damage against tanks. Lightly armored vehicles such as buggies and mobile rocket launcher systems will take decent damage from bullets.
Tanks have no locational damage, every part takes the same amount of damage.
Headshots deal 5x damage.
Most guns aren't hitscan and need to be lead onto your target. Secondary weapons such as pistols and machine pistols are all hitscan.
The wooden crates you see floating around can give you anything from money, veterancy points, a special heroic character, or a special vehicle. If you receive "an enemy uniform", you won't be targeted by enemy base defenses and your target box will appear green to the enemy team, however their reticle will turn red when aiming at you.
Every character has at least one timed C4. Timed C4 can be defused with a repair gun before it explodes after 30 seconds.
A single Hotwire or Technician can destroy a building alone by sneaking into the base, defusing proximity C4 by the door, and using 2 timed C4 and 2 remote C4 on the Master Control Terminal.
Only place 3 proximity mines per doorway and be careful not to exceed the mine limit; it removes a mine elsewhere. Usually one or two people keep watch of mines and replace them when necessary.
Anti-tank characters have two anti-tank mines, be sure to place them near the base entrance or in the field.
Never get out of your tank as GDI. If playing Nod, ensure there are no infantry around to steal your vehicle if repairing/grabbing a crate.
Hotwire/Technician have an advanced repair gun that repairs much faster than a basic Engineer's repair gun.
One of the fastest ways to earn veterancy points and level up is to repair tanks as Hotwire/Technician. You earn points for vehicle repair and assists from the tank kills.
Your target has their veterancy rank displayed as an icon. Green, bronze, silver, and gold are recruit, veteran, elite, and heroic, respectfully.
Avoid fighting elite or heroic enemy players by yourself.
Infantry on the field should prioritize killing Hotwires/Technicians that repair tanks. Tanks will crumble without constant repair.
The Nod light tank can move very fast with sprint. It may be possible to run over infantry for an instant kill instead of shooting them, especially those with flak armor (anti-tank, repairs)
If you have an advanced infantry and your Barracks/Hand of Nod get destroyed, play as defensively as possible to avoid losing it for good. The same applies to tanks and a destroyed weapons factory/airstrip.
Some infantry have special grenades that can be equipped with X. Officers and snipers get a smoke grenade which can shield you from base defenses, while advanced anti-tank get an EMP grenade that stops vehicles and slowly disarms proximity C4.
If an EMP grenade is disarming proximity C4, you can repair the mines to stop them from defusing.
Pay attention to the enemy airstrike warning message, they come after being called in with a laser designator.
Cruise missiles can be shot down with a railgun/personal ion cannon or difficult tank shots.
Rocket Soldiers can attack buildings from extreme ranges, as can mobile artillery and MRLS.
Call out incoming rushes of tanks or infantry and where they're coming from so your team can properly defend against it. Ex: rockets inc tunnels, tanks inc ref side
If your finger gets tired when repairing a building, enter startfire in console (~ key) to toggle your repair gun on.
A losing team with no infantry or no tanks can still win the game with Rocket Soldier barrages, APCs filled with Engineers, or mass superweapon beacons.