>>59882018The biggest problem Hololive has is hiring artists who know the process of rigging. Basically, the way the process works is
>A talent gets to request a specific artist for their model>If they have no preference, Cover drags one out of their pool of artists and asks if they can do it>If they can do it, they draw up a character sheet and hand it to the riggerThis is the part that FUCKS everything up 90% of the time
>The rigger sees the sheet and loses their mind>They have to redraw segments to make the parts work for Live2D>They have to make sure every frill, strand, and lace are properly rigged and aren't tied to each other (i.e. how Gura's rigger had it, where turning her body left always caused her to "lean forward" too)>This process of redrawing sometimes fucks up the original character sheet>When fully modeled it'll usually resemble the original art, but movement will be FUCKEDIt's why artists like for Magni's or Vesper's (both the old one and Pako) ALWAYS have way more amazing pieces of art than what they end up with. And if the rigger is BAD at this (i.e. Gura's) they'll absolutely FUCK the proportions too while redrawing, which is why some models have absurd heads (IRyS' new model, Shion's megamind head, etc.).
>tl;drMost of the time, models are bad because the artist overdesigned things or the rigger fucked up when cutting / redrawing segments. Or both (like with Gura's overalls)