>>64137769Young'uns don't know how many games used released broken and just never get fixed, or release broken and then you had to pay for a half dozen "expansions" that each promised to fix everything but only incrementally fixed a few issues each.
Releasing games half-baked has always been a thing. Making software is expensive and the best way to generate liquidity when financing dries up is to put a product to market and use the revenue to fund more production.