>>68673935The Myth TTRPG, at least in this form it was set up, was always doomed from the start:
- too large group, the insistance that it always HAD to be a full gen collab with everyone meant that scheduling was always an uphill battle. Despite them talking about how "oh it's no problem if someone has to drop out for a bit", that was always a farce (if the rest of them actually WANTED to continue the ttrpg and it was only one or two persons dropping out, the rest could've worked around this and carried on, but the fact that they ALL pretty much dropped out simultaneously suggests no one left was really into it at the end)
- people all over the world (timezones) and being busy with their own work. Another issue for scheduling. It's hard enough to get 5 people to agree on one day to collab, then you also have to decide the hour. And being spread out over multiple timezones all but ensures it will always be shit (too late / too early) for at least some of them, which is poison for atmosphere and chemistry. There was always one (or multiple, most of the time) people in the collab that had clear "ugh, why am I even here" energy, what with being tired, grumpy, groggy or just nonresponsive.
- both issues above also meant that with the sessions being so spread out thin over weeks apart, the girls forgot everything about the game, and each stream there had to be time wasted for "uh, so what were we doing again?" plot refreshers and "uh, how does this game work again?" rule reminders. By the end, some girls were clearly checked out mentally and even Mori, whose passion project this was, seemed less into it. The fact that no one was in a hurry to revive the ttrpg is a clue that yeah, they're all probably quietly happier that it's rather forgotten.
IF (big if) anyone ever gets the big idea to do something like this again, they should learn the lessons from the failure of the first season.
- do a smaller group, only of people who are committed and actually want to be there, instead of passive passengers just dragged along for appearances' sake. 2-3 players max, also that's just easier to coordinate.
- don't try to overburden yourself by planning to make this into a season-long "arc" from the start, if it clearly doesn't work out, just do shorter self-contained scenarios that can be played in one or two sessions. If it works and everyone wants more, great, and if it doesn't, you can just stop and no one is sad or left hanging.
Really, the JP's did ttrpg streams successfully before, and they've figured out these simple practices before, so just learn from them and copy that.