>>69576708It really could in a few different interesting ways. The scenario I'm most curious about that I haven't seen anyone else talk about is it's monetization scheme and how it effects the talents. If HoloEarth ends up being successful, and the talents don't somehow get a cut of it's profits, I think that will lead to some problems. Like imagine you're a Holo, and suddenly your SCs and merch revenue dry up because your fans are all whaling in HoloEarth instead, perhaps even thinking that they're supporting you and Hololive by doing it.
It could also be massively successful, and print Genshin-tier money, becoming more popular than Hololive as we know it now is. Kids would say "Hololive? Oh yea I love that game" completely ignorant that it's an idol group of active streamers. How would that affect the company? Would they divert all their resources to game dev while putting Hololive events on the backburner? Would they ACCELERATE and debut more talents at a rapid pace so there are more characters for people to whale for? Would the talents resent the rest of the company for mogging them financially? Interesting to think about.
It could also just fail miserably and they wasted all their money and years of work, but that's probably the least likely. I would bet on the game breaking even at least.