>>70090990Demonologist fucked up with its mechanics. Ironically, it's the direct opposite to Phasmophobia, in that the "easier" you have the game, the more active things become.
This means there's no reason to play hard modes.
But further, they split the gameplay into two distinct sections: The investigation and the exorcism.
>The investigationThis one is your standard ghost hunting game fair. You look around and attempt to garner evidence using various tools. Successfully getting evidence narrows down your possible ghost types and helps clarify things for part two: The exorcism.
>The Exorcism (Optional)You don't NEED to exorcise the ghost. This is considered extra, and so long as you have the correct ghost type, you'll win the match when you leave. However, should you wish to exorcise them, you'll need to collect various items scattered around the map that the ghost "likes" (changes with the map). After you do that, you need to do a ritual (also changes with the map) to complete the exorcism without dying.
Both of these parts are rather shallow. Think a less mechanically-intensive Phasmo. Instead, the draw of Demonologist is two-fold: The Graphics and The Maps
>The GraphicsIt looks nice even if the ghost models are stupid as hell. The environments are easily hand-made instead of using UNITY preset 69
>The MapsThe biggest part of the game and the reason it stood out amongst its peers. The maps look nice, yes, but they're riddled with easter eggs activated by voice chat that cause jump scares or other lore stuff. There isn't anything MECHANICALLY related behind locked doors or by changing scenery this way, but it's VERY cool to see. However, it's not randomized so if you do these easter eggs once, you'll have no reason to see it again unless you just found it fun.
Demonologist is the quintessential "form over function" ghost hunting game. There's also a cat that will continue to get fat if you AFK in the lobby with one purchased. Like really fat. Super fucking fat.