>>73483967DMC games only get hard once you play on DMD mode since all the regular enemies also gain their own Devil Trigger, so you pretty much have to utilize a lot of your weapons to pump out the damage they're healing.
The style rank isn't just there for show, but it also acts as a damage multiplier since most people don't realize this is a thing if the cannon fodder die too quickly.
The enemies, including the bosses, also gain more moves that aren't shown on lower difficulties.
The Souls games on the other hand are designed in a way that it can be beaten with nothing but your fists, so it's kind of funny how a lot of people say it's a hard game when they allow those kind of ridiculous play-styles.
The Souls games are difficult to understand, but they're not difficult to play. Some bosses and level designs are pretty bullshit though, but that's nothing new.
>>73486240She definitely should. Exploring the Ancient Forest alone made me love the "open world" aspect of games.
There's so much vertical space that none of the handheld games couldn't do because of the hardware limitations. The moment you figure out the secret pathways in making monster hunts more easier is mind-blowing. This was the missing formula for MH games: The "World" you explore.
When this game originally launched, I didn't even want to go back to playing the old ones anymore. Hunting the monsters on a flat plain alone doesn't do this series justice.
There's also plenty of side-quests you can do if you just go into the area without taking up any quests.
That's how you befriend the native cats in the biome, and they'll help you trap the monster if they're in the vicinity.
If you haven't befriended them, then they'll be pieces of shit who'll mess with you.