>>7436161This is just and assumption based on what others have written in previous threads. But it seems to have to do with quotas for the Youtube Api.
Every request done towards the api has a cost tied to it and you have a limited pool to use every day / api-key you have, that limit is by default 10000. The cost of retrieving info on a video/live video is 1.
The following is just assumptions since I haven't dug through the code base of Holostats, but I assume they hit the cap that they didn't before. Either because Youtube has become stricter with enforcing the limits or because there are more streams overall now.
Just to clarify what I mean is that from what I can tell by the graphs on Holostats they retrieve info for a stream 4 times every minute. So for only Pekora's Payday 2 stream they've used up ~480 requests just to get CCV numbers for that stream.
On top of gathering the live views they also update all channels every day(at least once) with sub/total views info. There is also a cost tied to that.
There are more talent now then before and some have a higher output then before. These things would add up.
There might be ways around it, i.e. using more api-keys to create a false higher ceiling. But it might also be that the fix Youtube did to the quotas is an IP-lock for the key, i.e. only 10 k resources/key/ip. Google has this restriction on other Api but it's not a documented thing on the Youtube Api.
I have no idea if Playboard has the same setup, but if they are using the API then they would run the same risk of running out of quota.
This is ofc just speculations, hopefully those that host Holostats are willing to share what's going wrong but who knows.