>>7483102>Not even close to the arena deathmatch fun of Quake 3 or the tactical skill and twitch aim of Counter-Strike.Actually, you were about to hit upon why Apex avoids both.
The twitch aim and low time to kill of Counter-strike makes gameplay very susceptible to camping which is lame and no fun for spectators, whereas in Apex, movement and shield negate most of this, as Selen often shows. The only gun that can break this meta in Apex is Kraber, but killing mobile Apex players with it is so much harder than using the AWP in CSGO.
But does that mean the more movement, the better? Not quite. The incredible movement of Quake or Titanfall means that an enemy a whole screen away can jump over your head in a second. You can't strategize based on enemy locations because they vary too quickly. Whereas in Apex, Selen can better gauge where the enemy teams are, and thus decide to push or retreat, or even tell how many teams she's fighting based on position and shots fired.
In short, among the popular competitive FPS games people play nowadays, Apex is the only game where you have dynamic movement in personal combat, as well as grand strategies based on relatively stable player positions. Does this make it the best? Depends on whether you like having both elements. If you just like one of them, maybe either Quake or CSGO would suit you better.