>>7759067>To be a fly on the wall just to know why things turned out how they didWe actually know what happened. There was god awful communication between the two groups. Bioware were under the impression that Sega was handling the music and sound effects and just assumed that was the case. They hand in a progress build around time for the game to go gold AND NEVER thought to check about the music and FX. Sega then ask why the fuck there isn't music or FX and Bioware now have to speed run composing music and get a bunch of shitty free FX. Making the game have some of the worst audio in the world.
Bad communication is apparently very common with Sega. Sonic Boom: Rise of Lyric is the best example of that.
tl;dr version
>Sega hires BRB to make the game>They use CryEngine assuming the game will be a PS4/Xbox/PC title>Have a pretty nice and unique game that's more like a successor to Jak than it is a Sonic game>Sega demand they add speed sections(not a big deal at the time but demands piled up)>SUPER LATE into development the devs are finally told that it's a Wii U exclusive and they can't delay the game from the date Sega set>Devs speedrun making CryEngine "work" on Wii U>Forced to release a broken shitty version that's nothing like their original vision>Game was so shit the studio is now all but deadSega's only good points are they're cool with fangames existing and have god tier composers. NEVER let them run collaborative works or things will go to shit.