>>80072658Anon, you need to look into the VFX/CGI stuff more, it's a real phenomenon that's infested the trends of these productions for a long time, the concept of
>Good Graphics = More Realism = Hyper-realismThat's how you get all these showcases where they hype up their product by going
>LOOK AT HOW GOOD THIS SHIT IS, YOU CAN ZOOM IN ON ALOY AND SEE THE SLIGHT PEACH FUZZ ON HER CHEEKSor
>SIX QUINTILLION POLYGONS ARE BEING RENDERED IN REAL TIME TO SHOWCASE THESE BEAUTIFUL SKIN WRINKLES, AND THEY FLEX AND MOVE WITH THE FACIAL EXPRESSIONS OF THE CHARACTERSThey went with a weird ass hedgehog look at first because "LOOK AT ALL THE INDIVIDUAL QUILLS WE CAN RENDER AT ONCE, IT'S SO REALISTIC," and that got the pushback.
Hololive itself, to bring it back to topic, does well because their "in-house style" that all the Mamas and Papas try and bend towards when making characters fits a lower detail aesthetic, and thus makes 3D Rendering much simpler. The one exception was IRyS 1.0, which got rectified because of that exact reason, among others.