>>83090443>>83090298Homophones are not the reason. Remember it's also a spoken language, do people draw the kanji in the air when they talk so that the other people can figure out what they're talking about? It does help immensely when you write it down, I gotta agree here, but you can do without. A lot of games, back from when kanji didn't fit in the cartridge, used only kana, hell, Pokemon used only kana up to Generation IV. Generation V games let you select if you want kanji or pure kana as it always used to be. The drawbacks when just using kana are what
>>83090660 said, since the text is hard to read without spaces if you don't have kanji to "separate" words (imagine English, same thing), and it takes more space in general. One kanji is on average two or three kana, so (assuming full-width characters) lines become long, even longer with spaces between words. Try playing some game from the 90's, you'll immediately notice how much you're mushing A to proceed (unless it's not a plot-heavy game). You can try to mitigate it by using half-width katakana, but the drawbacks should be obvious.
Don't get me wrong, I love kanji, but I'm a chuuni retard (and I get unnaturally excited the moment I notice a character I don't know). Even if the Japanese government made a decision to ban kanji in their all public services and stopped teaching them at school, I (and many other people) would immediately flock to authors opposing it. Because kanji are cool.
See also:
https://files.catbox.moe/70gy0n.webm