it was either going public to get a proper 3D studio for all the talents and make more content, or still have advent wait 3 years for a proper 3D debut like Myth and Council waited. You fags doesn't get how business actually work, to keep growing and having resources for your workers and products you need to have either investment, debts or a huge wealth.
Cover instead of going full LTD or even STD decided to go public to grab money and get that studio, and it worked so far. The fact that some stupid low IQ indie sub-humans make examples of small corpos is very indicative that they don't know shit, see Idol getting full in debts to keep the business running, even having your CD closed forever for Aviel.
>B-but then DON'T GROWthat's like telling people don't change or work less, that's so stupid in many levels that no wonders you act like women in these thread making everything a drama. Within the current system, how do you actually give resources and better frameworks to your employees to work?
>>83193870 quotes Valve, and you know what changed from them without going private? They don't make games anymore or they do it like in huge years of development like Alyx or that new game that is getting out soon, that was people loved Valve the most, steam was a complement, now Steam is their main occupation more than making kino games, and this will be good until Gabe dies anyway, nothing is forever.
Now if you want to go classic, go to indie sphere and try to search that v-tuber that fill your niche, oh that that market is filled with gacha players, LoL players, and zoomers playing fucking roblox, so good luck not with just finding that golden one, but also wish that don't "grow" to get that corpo mentality.
Just mature already and accept things will change, either for better or worst
mostly is for worst nowdays, so cope with it fast