>>86813183I understand discrediting the engineering stuff that pushed me to partner numbers, since that requires specific skills/budget/living situation to pull off, but I was hitting 30ccv for months before ever starting to do that content. my early streams were editing, animating/making things in blender, making games (with drag and drop editors, something anyone can do), pixel art/drawing, and arts and crafts handcam streams. there was basically no budget besides buying brighter lights and a tripod for the handcam stuff, I made all my own assets. I didn't come in with an old social media following either, I started dedicated twitter/twitch accounts for following vtubers that were specifically hidden from anything previous that I'd done online, and I built a base of people that became my first viewers by making clips/fanedits for people I enjoyed watching for like a year before starting to stream. I'm not saying this as a flex or anything, I think I've been incredibly lucky in the opportunities that I've received that got me to the point I am now, but I'm trying to show that it's still accessible to get enough of a following to have an active chat without doing anything out of reach (which imo is when streaming becomes fun). Trying new things, continually trying to innovate or find new entertaining stream gimmicks, streaming consistantly, making friends/being personable, and promoting yourself as much as you can on social media are the most important things you can do if you're looking to grow. but your goal is to put on a show, and there's a lot of fun you can have with that. I can promise you I was way "more boring" before I started streaming, but being put in a creative outlet forced me to start exploring creative projects and ideas that I wouldn't have otherwise. it's worth getting out and trying things!