>>8990867Off-topic, and some of that doesn't look quite correct such as Model costs and "participate in x advertising campaign".
Model costs vary pretty heavily depending on the artists + riggers commissioned.
Sponsorship/advertising campaign info is ALSO something that has never been specifically stated, so any information there is speculative.
What is true for sure are the following
-Model + Persona ownership
-Politics + religion discussion restrictions
-Managers
-Base Salary + %Cut
-1 Year contracts with renewal options
-Explicit games permissions
Since this is clearly written by someone who's either purposefully omitting a ton of context, here's some of that context
-If you manage to join Hololive, it's a trade off of some freedoms for a much, much, MUCH larger audience and far bigger pie, even if you have to give up a portion of that as compensation. 50% of $100,000 is better than 100% of $1000 after all.
Games permissions issues nearly destroyed Hololive before(Do your goddamn reps on the Copyright Arc). If someone comes along and says "Oh, they're so restricted with games permissions" without understanding that refusal to obtain EXPLICIT permissions can lead to huge issues as a company can easily come along and copyright strike. If even one channel among all the Hololive talents gets taken down by copyright stirkes, ALL OF THEM are at risk due to it since they're all affiliated.
"But why do Twitch streamers get away with it all the time" you ask? Because the corps don't fucking care about some schmuck with 50 viewers, and for the larger ones the western game companies see it as free advertising! (unless they're Atlus) and Japanese corps are far more onerous when it comes to this sort of shit.