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90 vtubers. If every talent has a manager, then >550 - 90 >460 Let's say they need people to create 3d models. Let's imagine every talent has 1 new 3d models per year. That is 90 new 3d models. And each 3d model takes 2 weeks to be done (probably it takes less time if the face is already done, all they have to do then is hairdress and change the outfit of the 3d model which should be easy). 4 to 5 people to do 3d models? Then also some 3d modelers to do background stuff. Probably 10 people doing 3d models.>450 3d modelers have a manager>449 Live2d stuff. Probably around 10 people doing live2d too. Then a manager for live2d.>438 Someone to serve coffe to Yagoo, 1 person>437 People to clean the office, 7 people>430 Security staff, 10 people>420 X and other social media staff, 20 people>400 License, copyright, etc stuff people, 20 people>380 HR people, I guess 15>365 accountancy, tax stuff, etc, 40 people>325 commercial staff, 40 people>285 advertising staff, 60 people>225 some random etc people, 50>175 Managers of managers of managers of managers, 90>85 What are those 85 doing in the company?
Anonymous
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Posting on and moderating this board, of course.
Anonymous
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>>90595439 >What are those 85 doing in the company? They are all having sex with me. They are my sex slaves
Anonymous
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>>90595439 Packing shit in the merch factory.
Anonymous
>>90595439 Anyone in that count with an MBA should be lined up and shot
Anonymous
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>>90595439 They're all paid shills under the guise of marketing
Anonymous
>>90595439 Real talk, if I recall correctly staff is basically split into thirds. One third works with talents and does everything related to Hololive productions, one third is business and legal and accounting and all that boring stuff, and the last third is working on developing Holoearth and related. The Holoearth dev group might actually be a bit bigger than that by now.
Anonymous
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>>90598080 yeah anon didn't even include the whole tech staff which is what the company is originally
Anonymous
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>>90595439 550 employees and ONLY ONE FUCKING GUY GETTING GAME PERMS
Anonymous
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>>90595439 Cover Corp. is a technology company.
Anonymous
>>90597493 only in your libshit fantasies
in reality, Trump graduated from Wharton and in mere weeks he'll be running the world
Anonymous
>>90598080 imagine if Holoearth never gets released. all that wasted time and money
Anonymous
>>90599143 It already is a money sink. Why do you think they introduced a casino into the game? A casino that has ZERO holobranding or references in it btw
Anonymous
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>>90595439 Vtubers aren't Cover's employees, they are sole proprietors and freelancers.
Anonymous
>>90599143 When Live2D was new it was marketed towards games and other various animation projects as a best of both worlds between 3D and 2D workflow. When it started to take off as a cheap alternative for vtuber models, they cut their development and focused on just the minimum needed for vtubing models. Just like Live2D, the tech for Holoearth could always be repurposed for a larger market, say as an app to do virtual performances for indies. It would be a failure of the business side to let it all go to waste.
Anonymous
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>>90595439 lay them off, just like the tech companies did following covid
Anonymous
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>>90600063 Reality App already exists and it's quite popular.
Anonymous
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>>90598530 What the fuck are you talking about? What does that have to do with anything of what I said? Kys you fucking schizo freak
Anonymous
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>>90595439 The answer is no.
Its high time they do some spring cleaning instead of pressuring the talents more.
Anonymous
>>90599457 >introduced a casino into the game Anon, HoloEarth has nothing to do with HoloCure.
Anonymous
Anonymous
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>>90595439 85 of them are chinese children workers sewing plushies and towels
Anonymous
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>>90595439 Obviously not, and and a bunch of the dead weight feel the need to justify their existence, making it worse for those that actually bring value. Same with almost every sufficiently large organization.
Anonymous
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>>90595439 They most certainly don't, and growing your headcount so fast usually has bad repercussions for startups. It brings all sorts of issues such as eroding your company culture, managers introducing bureaucracy to make themselves "needed", and slows down operations in general.
It's a nice stroke on leadership's ego and looks good to investors tho.
Anonymous
>>90598080 I think the HoloEarth stuff is probably what some of the unity and other tech staff are told to work on when they're not working on Hololive things for streams. I think a lot of them would just be sitting around doing nothing because they don't have a constant supply of work to do at all times. I doubt there are really all that many people solely assigned to working on HoloEarth.
Anonymous
They increased their employee count almost 200% in the past 2 years, yet aside from his having an EN concert and a few new girls, the output has remained mostly the same. Where are all those man-hours being spent?
Anonymous
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>>90605013 You think the concerts and festivals set themselves up?
Anonymous
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>>90605013 Video games you have absolutely no reason to play beyond loving Hololive.
Anonymous
>>90604964 No, they explicitly have a large section of the company just doing programming and tech development, most of which is working now on Holoearth. The lion's share of the large hiring increase over the last few years has been for this department. 1/3 is probably a pretty low estimate by now, might be closer to 1/2.
It's not *just* Holoearth, but that is the main thing they're working on.
Anonymous
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>>90595439 A lot of them are probably interns and contractors, so... They are barely being paid anyways.
Anonymous
>>90605425 Having a skilled tech team like that at their disposal isn't necessarily a bad thing. I wouldn't be surprised if a lot of stuff they built for Holoearth got ported over and reused in Hololive's main activities. Holoearth is an unfinished project so of course it would look like bloat at a surface level glance.
Anonymous
>>90606746 Not sure if you're joking because the holos have already done a deep dive on Holoearth and bloat isn't even really describing what we saw.
Anonymous
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>>90602339 I was talking about HoloEarth though. Did you not see the literally casino and gambling mechanics they introduced?
Anonymous
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>>90606840 I just don't want to write it off when it's not even a finished product. There is some potential there and honestly it just looks like a big research and development experimentation ground that they made public for people to play around with.
Anonymous
>>90595439 From the Q1 report, roughly
>Back Office: 60 >Metaverse: 55 >Agency Management: 82 >Sales and Marketing: 100 >IP Planning, Content Creation, Infrastructure Development: 160 Talent management is under Agency Management, and Holoearth is likely under Content Creation ("Streaming Application and Software Development"). This is full time employees only, too.
The real question is what the fuck those 55 people are doing in the "Metaverse". Metaverse development and media mix expansion???
Anonymous
>>90595439 They have 602 employees and the breakdown is in picrel
Anonymous
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>>90607585 I had assumed that "Metaverse" was the HoloEarth development team
Anonymous
>>90595439 >And each 3d model takes 2 weeks to be done stopped reading here because you don't know what you're talking about. I'm not a cover supporter or anything but you just outed yourself as willing to pretend you have knowledge of something you clearly don't
Anonymous
>>90608092 nta but how long would it take then? Remember that these are people whose entire job is probably working on the rigging and 3d models.
Anonymous
>>90608092 >willing to pretend you have knowledge of something you clearly don't holy shit, welcome to 4chan
Anonymous
Anonymous
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>>90595439 sapcuck seethe
See you never
Anonymous
>>90608307 matching the quality of existing holo models and the style, going from scratch I would say at minimum eight weeks but likely more
t. 3d modeller
>>90608316 valid, it's just usually we assume people are full of shit but it's a different feeling when you know for a fact because you're the one with the experience
Anonymous
>>90607585 >1:4 Manager Headcount Ratio What the fuck is Cover doing with this amount of managers?
Anonymous
>>90608939 Nothing. After having watched Hololive for years, I'm not even sure how they fill up 40 hours a week. The talent is doing so much work that managers also have just as much work? There's simply no way.
Anonymous
>>90609199 Managers get hours by doing meetings anon
Some of them are retarded enough to force the girls to do a zoom meeting late at night due to timezone differences
Anonymous
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>>90609427 got to get that 2am meeting in to tell them the real meeting is in three days. how else will they tell the girls none of the game perms worked out and their project is cancelled?
Anonymous
>>90608939 This is a company where it actually makes sense to have a lot of managers cause being a manager here just means working together with the individual talents.
Anonymous
>>90610988 might as well call them assistant instead of manager at that point
Anonymous
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>>90610988 That's for the entire company anon
There is a manager bloat in Cover
Anonymous
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>>90611099 It would be strange for them to change the terminology at this point. There was probably a time when they had one manager for many talents and it wouldn't have felt right to call them an assistant. Or it has something to do with the idol roots.
Anonymous
>>90607654 You need all those people for vtuber branding and planning out new gens and vtubers. 34%.
Those are the same one that ok'd ReGloss designs. That department needs to be cut down by alot
Anonymous
>>90608307 >>90608621 But those models and rigs are done on contract, they're not full time employees. Cover is commissioning those assets, they're not made in house.
Anonymous
>>90615398 the timeframe I gave was under the assumption that models are done by contractors because that's how cover does it, I don't think it would be any different if they were full time employees since it's still the same amount of work
Anonymous
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>>90615513 Sure, but that doesn't explain what the actual full time staff are doing in those eight weeks. Sure, there's gotta be some back and forth with the contract artists, but there's 160 fucking people in that department.
Anonymous
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>>90595439 elon musk have a say on this if he bought cover.
Anonymous
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>>90595439 >And each 3d model takes 2 weeks to be done Haha, what crack do you smoke? A 3D model takes like months.
Anonymous
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>>90607585 All that for a dead on arrival game
Anonymous
Anonymous
Anonymous
>>90613325 >That department needs to be cut down by alot ME ALOT AGREE WITH THIS ANON. ME ALOT CUT DEADWEIGHT HEADCOUNT AND PROMOTE FISCAL RESPONSIBILITY
Anonymous
Anonymous
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>>90595439 At very least take this into account
Anonymous
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>>90595439 Kinda retarded desu, and over employee can be related to poor management tho
Anonymous
Anonymous
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>>90598530 > This niggerfaggot doesn't realize an MBA is not a bachelor's degree