>>93099311I mean the interesting thing about BB's narrative is that it's a nested mystery.
You start the game presented with a directive: seek paleblood. Most of dialogue in the early game revolves around this search for a thing called paleblood.
Gehrman and the hunter's dream intrudes and gives you a different, conflicting directive which proceeds to essentially take over the game, but there are still hints within the game that point you towards that original search for paleblood, which you can ultimately accomplish in the secret ending.
The way that it layers its story that way, using one mystery to conceal another, makes it really interesting. Especially because 'solving' the paleblood mystery is actually on the player to figure out based on the hints and secrets they find rather than being something explicated to them through story progress--like it's an actual mystery for the player to solve through their actions in the game and not just a device to advance the narrative.
I think that's a really cool part of Bloodborne that's just lost on people who defer all thought to a document or youtube "BLOODBORNE EXPLAINED" video summaries.