>>9629865I agree on AI, sountrack, polish and graphics.
However, Ultrakill's game and level design is what elevates it in my opinion. The movement and weapon design is so damn tight, satisfying, and deep while also being easy to pick up. And the level design is laser-focused on the experience the game is trying to provide. Yes, there are no bells and whistles, but that's both a good and bad thing, more good imo. Some Doom levels can feel a bit bloated.
I can understand why someone would prefer Doom, but that's why for me it's gotta be Ultrakill.
and if you're an oldfag like me the graphics and soundtrack are 100% better in Ultrakill, but that's just the nostalgia talking.