>>99300235There is still the core issue: if autos perform equally, and in most cases better, than managed teams, learning to manage a team is an absolute waste of time.
This could be easily solved by "nerfing" the autos making them actual "autos" - as in unmanaged. Just default cpu strategies instead of having a "commissioner", "notepads" and "80+ minutes decision trees " strategies shouldn't be a thing for unmanaged teams.
Surprisingly this is actually ten times easier and faster than our current system, and ten times better for both the managers and the viewers, but it is only done this way so the guy managing the autos can masturbate to his own tryhard tactics winning while also looking down on anyone who "tryhards" while claiming the league isn't for tryharding.
No has the balls to stand up against the one person making the league worse just by actually been there even though everyone thinks the same way.
How does exactly auto teams having good tactics helps in any way the league? how does it improve its quality when it is usually the teams people care less about the ones who gets autos in the first place?
As it is the system is biased towards making unpopular teams win more than they should- and this is now against experienced managers from several leagues, there is zero reason for a newbie to give it a try unless he is willing to put hours learning the retarded game which version keeps changing every year