>>999070Skill-based matchmaking is popular because there are already a plethora of models that you can easily adapt to your game's metrics, and because most players in competitive games want to feel they've overcome a challenge when they win. APEX mostly does fine with this, except the things they use to skew your skill rating can be detrimental, since the game considers Survival Time and Damage/Kills to be roughly equal metrics for determining skill rating. This means, for better or worse, some survivalist that can't aim for shit is considered roughly on par with xXx41MG0DxXx who has 6 billion hours as Sniper in TF2. Somebody good at both will rise above, and somebody good at neither will get dumpstered by the skill rating, but it makes everyone in the middle (most of who are good at one of those things and only kinda good at the other at best) a bit of a chaotic mess.