>>1716507Message me on DA.
>>1716554>>1716556>>1716561Yeah, I work in Illustrator. You can never really escape banding in any program, though. It will come down a lot to the monitor you have. The more expensive IPS and above monitors will display gradients much better then the cheaper end TNs, since TN monitors do not display true color fully. You can attempt adding noise, but it isn't advisable since it creates a raster over the vector, which defeats the point. It is basically impossible to be able to meet the needs of the hundreds of different monitors and settings that people have. Satisfying it on your end is basically all you can do.
As for gradient mesh having anything to do with it, I do not know. I personally felt it has lessened it on my end, but I think that has to do with being able to better manage color control in areas versus just being superior because it uses some different algorithm. Here is the image displaying the gmesh outlines. Kind of hard to see, but you can notice on the thigh highs and the hair that some areas are shaped and that the colors spread out more evenly. All it really is is shaped gradients, so the same issues of banding apply; it is just better controlled and spread evenly. I can still notice banding even in gmesh, especially if the colors are light versus dark, but it is not so visible on my monitor.
Basically, you get better at figuring out how to reduce it on your end as best you can, and ignore whatever can't be fixed.