>>1844927Here is the file:
https://mega.nz/#!x4ARBJRb!E6yp5GjNX0eSajEYcGjbf8-GBKaLCpQIqgEBwbcW0gUAll the things circled in red are issues, and the stuff done in blue is how I would do certain areas.
To start, you have some consistency issues. You don't have the normal issue where you place random nodes in random areas, and in fact, you have kept most nodes parallel in node placement. However, your handles are not parallel, and vary between each other. You need to also keep your handles parallel in order to keep consistency. This is incredibly important, especially for hands, since there are many nodes. You also have many shapes that go under other shapes ending in one node, and creating thin tips (mostly in the hair). Any part of a shape that is going into another shape needs to end with two nodes so thickness is maintained between the two shapes. Also, you want to tend to use single node sharp points for tips instead of rounded ones, like for the mouth, ears, and some of the sweater. You did use it for many areas of the sweater, but you thinned it too much. Sometimes you will have to add nodes in between so that you can adjust the tips more and increase their thickness.
Another big issue is that many lines do not properly connect. For instance, the leg line should not be the same line as the socks. You need to understand they are two separate objects. The legs should go into the socks. The same applies to the shoes, where many areas should be clearly separate (I drew the shoes in strokes as a quick demonstration; don't use strokes).
For the upper part of the eyes, try and keep much of the eye as one shape. If you separate too many parts of it, it looks clear that the two do not connect. Only separate parts that do not flow with the main shape of it. You're also missing the shadows for the white part of the eye.
Once you learn how effective handles can be, you should be able to get the hang of it. Feel free to ask questions.