>>2187071>>2187071There are more issues that I don't really know enough to precisely identify and articulate, but these are the things I noticed.
>Same width strokes all over, no variation in line weight even for different materials>Line around mouth is a bad color, shadow on nose is too strong, looks very unappealing>Wonky anatomy on hands and knees, left thumb is particularly bad>Pose is extremely stiff and boring, looks unnatural>Didn't circle this but the colors are pretty flat too, shadows in particular seem to be just grey overlays with no hue shifting>There's a small part where the layering is wrong on the hat and hair>Bent shadow on her hair when it should be round>Hair highlight is completely uniform across her bangs when it should be disrupted by the depth in the hair>Hair highlight comes away from hair edge at bottom>Boots have sharp bends on each side, when they ought to be fairly round, makes the boots look like a squashed football shape, not matching a real boot and not big enough to fit her legs>I don't know exactly what that thing is she's holding, but if it's a watch (or watch-shaped) then the perspective is bad on top, makes it look like the bulb thing is parallel to the viewer when it should be parallel to the watch body. The shadow on the stem is wrong too, it curves when the sides show it should be straight.Did you try sketching this first before jumping straight to the final vector?