>>2237647>>2237682There's a bunch of problems with the image that prevents the extraction of a tileable section:
- The two rows of characters don't repeat at the same rate.
- The repetitions aren't spaced evenly (probably from being placed manually).
- There's some subpixel shifts (probably from being placed at a higher resolution).
- The striped background is closed to repeating at the right rate for one row, but not the other.
I often see similar problems with backgrounds that look like they should tile, but actually don't.
The striped background in this one makes things particularly difficult.
In order to make the background tileable, one would need to:
- Cut the characters from the background.
- Space them evenly on their own rows.
- Use spacings for the two rows that's a rational fraction like 3:2.
- Use spacings that's evenly divisible with the background.
- Put the background back (extracting a tileable section of it is easier).
It would probably be best to work with an upscale and rotate the image 45 degrees.
The resulting tile would still be fairly large, with maybe 6-8 repetitions.
Notice how the creature between each repetition alternates.