>>2023583Nah, that's more or less what I'd point out too. So instead, I'll generalise some more.
In general, skin and cloth tend to be smooth and rounded on the edges (exceptions like sharp joints, actually, such as the right arm inner elbow and outer wrist bend, those are not always errors). Similarly with hair - most strands can be made with just 3 nodes with intersections and end points obviously being sharp and everything else normally is smooth.
The less nodes the better. (not for detail, but this is minimalism)
>>2023493Other than practice, you seem to have a decent grasp of layering and general vectoring. Now do another one. If you have questions, feel free to ask.
There's also videos and other guides in the OP
>>2008752this gallery of my assorted tips and tricks (sorta, it's a mixed bag and some lack context) -
http://imgur.com/a/YWJrGwhat else...
this I guess?
https://youtu.be/1pkFrgzxwhIit's just me making a medium-complex one for 90min with random music and no explanations. not sure if anyone can find this useful though.
Of course, the vector thread itself
>>2014389if you practice making a full vector with all the lines and detail and stuff, most technical aspects of making a minimalism become notably easier
oh yeah, since it's been a while I'll re-post one of my favorites
the fishbowl is several gradient meshes (a pain to use in inkscape. If I could, I'd use illustrator, but linux + intel just can't for some reason)
!Midnight rambles everybody! :D (i loathe to use emojis)