>>1923018For your future vectors, spread the gradient for your blushes better. Currently, the inner and outer colors are too close together and are causing a hard transition between the two. You want a blush to be soft, so the distance between those two colors needs to be spread evenly. Also, always make sure that the outer color is set to that of the skin color behind it and set its opacity to 0. This will help create a soft transition. Get in the habit of making the oval shaped instead of circles as well.
You should also play with coloring more. For blushes, you generally want the coloring to be pinkish/red. Set the inner color to that color, and then play with the opacity of the inner color to make it softer or harder depending on the image. For skin color, try to keep the values within this range of the HSB scale: H: 25-35, S: 15-24, and B: 95-100. Lower Saturation will give you a paler color, with higher giving you a richer one, which of course depends on the character. For the rest of the coloring, generally increasing the Saturation by about 5-10 for base colors, and decreasing the Brightness by 3-5 for shadows should get you in a pretty comfortable spot. Of course using other better colored sources can help as well. You should also fill in the mouth, since the way you redrew it made it appear open. You can color it either white or red, depending if you want to show the tongue or teeth (whichever looks better).
Otherwise, the rest is fine.