>>1740063>>1740064Lineart isn't too bad. The eyes are pretty bad and lumpy. Use the circle tool for any round object, which includes the eyes, and the bear eyes. You also have an issue with the hair where the front bangs are much thicker than the outer hair. Pick a consistent thickness that you want throughout the hair and then make them all similar. You also have one of the clothes lines becoming a hair line (right side of her face). Instead, make it clearly look like the hoodie stops, the hair line goes over the hoodie, and then the line below it represents the rest of the hood. The mouth line is fat and inconsistent at the tips. Thin those out to make then like the rest of the line. The clothes lines are fairly inconsistent. A lot of the clothes near the front of the character are thick, but the outer edges of the bear hoodie (including the ears) and the feet are much thinner. Again, pick a thickness for the clothes and make the rest similar. The feet and ears are also pretty lumpy. Practice using less nodes and more handles. Get as close as you can with minimal nodes, then add more if you have to.
Coloring has a lot more mistakes. You have a lot of blurs, many of which do very little compared to the original. I would much rather you practice with hard shadows and gradients rather than using blurs, since they eat up memory and become more of a raster than a vector. You also have many gradients that end abruptly, such as below her necktie, the right side of the bear hoodie, the bear nose, and the right side of the clothes. You need to have a gradient with 0% opacity on one side, and the other color has to be farther away or else you will see a hard line from the other color. The microphone should not be see-through, and you have color peeking under her left arm and her right arm. You also forgot to add the blush for her face.
Otherwise, it isn't that bad. Definitely pretty good for a first time vector.