>>1726145Most of what you said is fine. If the gradient itself and the direction it shines isn't very obvious, you don't have to spend too much time on shaping it. There are areas where I make gmesh and it looks similar to a linear gradient by the end. If you can clearly tell that shape matters though, it is definitely worth it.
As for separating the gmesh on the legs, you did it correctly. You met them right where they change directions drastically, and were able to merge the colors (I am assuming, but I can't tell in the outline mode).
However, your comment about going back and using blurs for blushes and highlights instead of gmesh comes with a catch. The main reason to use gmesh besides just shaping gradients is that it keeps the vector raster free. Most areas of blushes and highlights can be done with a gmesh block fairly easily. For instance, the blush for the face is literally just a square with the node in the middle as the main blush color, and all the outer nodes as the main skin color with 0% opacity. An area like the blush of an areola is just a circle turned into a mesh with a couple areas within the circle shaped and colored, and again the outer areas set to the skin color at 0% opacity. It of course takes more work, but it keeps it raster free.
You can always get away with smaller areas like that as a blur, but it doesn't hurt to give it a try.