>>1440366Not half bad if you ask me. i kind of like how the lines came out a little sloppy, its the "character" and uniqueness of using fill. in any case, attached is an image with a few of your problem spots.
Lets try and break it down by category.
Fills: Anytime you make a new vector, work on a bright and different colored background (most use a light, mint green) so you can see any holes in your fills. Use a different layer for each color in each detail(hair, clothes, etc) when you use fills. Layers are your friend! Name them by part so you dont get confused (ie Hair Shadow, Hair Midtone, Hair Highlight). Go back along your outlines zoomed in to make sure no fills are poking outside at all.
Nodes: Use less! The lines appear wavy and inconsistent because you have so many. you can complete the entire top of the head with three or four nodes. Round your nodes!!! This need not apply to the ends of hair, but for straightening shapes (the shadows in the hair, shapes in her eyes and eyelashes).
Stroke: Go back and make sure you have stroke off on all of your fills and shapes. This is important for the ends of hair and eyelashes, for example. It prevents any blunt or rounded points. You can combine the lines into one solid shape to help decrease nodes and make them smoother.
If you are going to use stroke at all(which a lot here dont recommend) make sure you go into the stroke options and give them rounded ends instead of the sharp rectangular ends they have now.
Lastly, and this is a personal thing, i like it when people finish the drawing instead of cutting off one part of the head or hair. improvise, look up different pictures of the character for reference. In this instance you can easily complete the top of the head, right bangs on the hair, and the sleeve on the left.
you have a lot of potential, just take your time and it will come out great.