>>2167505> Also, I noticed you had semi-circle "bulges" on the center hair strands.Looks like it's time for video #3 lol.
Those semicircle bulges are what I tend to use in order to trim away and hide parts of a line like the start/stop ends or parts in the middle that need to be hidden like what you are asking here
>>2167523 .
They're simple shapes overlayed on top of the line which are then used to trim said line using the Alt+Minus Front command from the Pathfinder.
> you mentioned that there could be situations where more than one node could help with two bends.Yup, there are some curves that can't be easily made with only two nodes. I mean, technically they can, but might not match the original art as well.
Pic related shows one of those kinds of situations. That line only has two curves, but if you only put the nodes at the beginning and end, you can't get the shape to actually follow the original art. In this case, I used an extra pair of nodes in the middle to help me get the curve just right. Try tracing over that image to see for yourself if you want.
> is there like a rule of thumb regarding how thick lines should be for each area?It's not a super strict rule. It's mostly a suggestion that can help emphasize certain areas of the vector. Small details in a vector don't need to be the same thickness as the rest of the lines. Hair for example can get very dense, so thinner lines go a long way in not oversaturating an area. Phlux's vector (
>>2167380) is a nice example of this. Look how the hair near the ear is a bit thinner since there are a lot of lines nearby and how on the yukata there are some detail lines that are a bit thinner. He also made the face lines thinner than the hair, which i feel is a nice touch since it helps it stand out a bit more. IMO, It comes down to personal preference and taste. The original art does have some influence, but it's up to us to choose the best way to highlight and emphasize the important parts of the vector.