>>1560540The difference, in a nutshell. Troke is up top, next is a stoke-to-path fill, then a three-point fill where one side has been made blunt by pulling the bezier levers, and finally a fully pointed fill.
You can't see it here becuse of the scale I was working at, but each has its advantages and disavantages:
* Strokes are good for "quick and dirty" vectoring, or when you are using things that need to be precise bacause they are artificial or "machined". The bad part is the ends are tough ro work with if you combine thim with other lines.
* stroke-to-path is good, because you get the uniform line, but can then pull the end points into another line or object to make them more flush to one another. The bad part is soetimes, the machine can't handle these, and adds too many nodes and/or doesnt' translate things well if you do happen to delete an unneeded node.
* The point/blunt lines are good for things where you want to show a pen stroke, etc. Problem is,l that most of the time, these lines look "clunky" - especailly if made from stroke-to-path objects.
* Pointed fills are overall the most preferred method because of how nice the lines look, but the problem with them is that you need to spend extra time and care to make the lines precisely. in terms of the ones above it, it has the advantages of giving "character" to a piece, because it isn't so precise, but if done poorly, can make the lines wobbly as hell and looks really sloppy. It is, of the types pointed out, the most time consuming of the methods.