>>1980471Pretty good. No "halo" of untrimmed pixels surrounding it.
You should always place a layer of contrasting color beneath a render and study it close up.
This enables you to see flaws.
The edges are somewhat jaggy and you over-trimmed and erased the outline in places.
I've circled a few spots.
How to fix?
Select the rendered object, invert the mask, then expand and feather the selection.
This causes it to encroach a little into the rendered object.
Duplicate as a new object and blur it a fraction of a pixel. This eliminates jaggies but lightens the outline.
So you duplicate it a few times with the merge set on "multiply" and it darkens again.
You can see, top left and lowert left, the result.
I've overdone it a little to make it obvious.