Quoted By:
For that guy that asked back on thread 98
Also use this image as an example of how NOT to pair colors to characters. The reds are way to dark or light in all the wrong places.
>Top left:
Plain as fuck looking image. Just a render over a solid black wall. Boring, and all around uninspired.
>Top Right:
Too much going on in the background. Avoid doing this. When done right you can a really fancy background to a render but unless you custom make the background this will be the result most of the time. Too much going on in the background, no room to work with icons or widgets.
>Middle Left
Generally one of the better options. A nice gradient behind the render. Its simple enough to not draw attention away from the character, but not so plain its boring looking. You also have plenty of room to add widgets and icons without obstructing the main subject of the screen; the character render.
In this example though I picked a really bad gradient for this image so when you make one look for more fitting colors.
>Middle Right
Same as the left only this time there is a slight drop shadow. If you screen still feels plain then using a drop shadow may be just enough of a accent to help. Always remember to match the shadow to the shading on the render though. Shading is just shadows on your picture, you don't want to create a conflicting light source.
>Bottom Left:
Another good approach is the solid color. Its good for when you can't seem to get a gradient smooth enough, or there is just one too many colors to try and match or pair together. Same benefits as the gradient approach except its a bit more boring and flat looking. With this one adding a drop shadow will work just as well. In fact I normally suggest it for solid color walls because they are a bit too flat without one.
Again with this example you will want to pair colors up better. The red I used is the definition of bad pairing.
>Bottom Right:
See bottom left, but remove the shadow.