>>1870309Looking pretty good. One error I spotted was some disjointed lineart where her right eye and eyelid meets. Otherwise, a few nitpicks, like the section where are face and neck meets, try and make the end point a bit bolder so that the difference doesn't look as jarring. I'd also add the small indent like on her left eye but onto her right. Her left ear's thickness is a bit too wide compared to the one of her face. Also, the way I see it, the strap of her dress at the back should look like it's folded on itself, basically you're missing a line separating the top and bottom of it. Lastly, I'd make the nose as shown in my reference, it generally looks better done as such.
For the goggles' shading, you might want to look into gradient meshes if you didn't already.