>>1989861Your line consistency is all over the place - give each object its own "weight" and stick with it. I'm using stroke measurements here, but you should stay using fills.
* Using skin as a base with a thickness of ".5"
* Hair USUALLY should be .25, but in this case, since it is a thicker line by design, it should be .75
* The clothing should be a thickness of 1
You also have wobbly lines - a tell-tale that you are using too many nodes. Make the BASE CURVE for the line with as few nodes as possible, then add and drag parallel nodes (side-by-side) to the desired location.
You also have blunt termination ends. Turn those into tapers like the arrows point to in the image.
Finally, the collar - that is a wiersd bend. Make it smooth, to make it look like real clothing more.
Hope this helps.