>>1788565Good start, but a number of issues.
For the hair, use sharp endpoints for all the tips. Do not round them or flatten them at either end. There is also numerous thickness issues. Pick a thickness and match it to the rest of the hair lineart. The two square hair tips in the middle of her forehead are a good thickness to compare to for the rest.
For the eyes, again, use sharp endpoints for all tips. For the interior part of the eyes, you should probably just use the circle tool and complete them, since they both currently look too different and stick out with each other. The alternative is match the original and make both eyes have the small little underside with incomplete eyes.
For the hands, you are using too many nodes, or nodes that are not parallel with each other. You can see this at the tips, which look lumpy and inconsistent when they should be much smoother. There is also major thickness differences at the knuckles of most of the fingers. Again, pick a thickness to match the rest to, such as the index finger of her left hand.
The arms have thickness differences, with the back part being thicker than the front part. You also made her right armpit look very flat. Make it like the original where there are two separate shapes so that you can curve the top better.
I didn't circle all the issues in the frills and flowers, since I would basically be circling all of it. There is again big thickness differences throughout, and they are very lumpy. It is very important, especially for frills/flowers and fingers, that the nodes be placed in only key areas, such as bends, and that they be parallel in placement and handles so as to reduce lumpyness. Pretty much all areas require this, so it would basically be redrawing all of those areas. It probably wasn't a good idea doing an image like this, considering the difficulty in the lineart.