>>1754241>>1754248He is correct. Get in the habit of exporting images at 300 or 600 PPI/DPI. It will make it easier to critique.
I was still easily able to spot the errors at this resolution. They are the standard problems of bad node control and thickness issues from first time vectoring. Much of the hair is very pointy and lumpy. The outer hair is much thicker than some of the inner hair. The clothes are too pointy at the shoulder, and suffer from thickness issues. The hands are also very inconsistent, and too lumpy.
In order to fix these issues, you need to first minimize nodes. You need to place nodes at key areas, which include major areas that curve, and at tips. Those nodes must also be parallel in placement and handles at all times. Once you have placed those nodes in those locations, maximize handles. See how far you can extend handles for each set of nodes without overdoing it and causing flatness to occur. Only after the handles of all the nodes have been completely maximized, do you add anymore nodes if needed. You must also pick thicknesses for parts of the image, such as hair, clothes, skin, etc. and keep each area's thickness consistent with each other.
Hands are a little more tricky. Considering there is a lot of articulation from knuckles bending, it requires using the most nodes out of all the areas. More nodes generally causes more problems and makes it harder to tweak areas. Thus, you must know where to place nodes. Much like hair, place nodes at major changes in curves, which will generally be at the knuckles, before and after, and at the fingernails. Just like the hair, nodes and handles must be parallel in placement and handles must be maximized in order to do it properly.
Here is some of the longer hair and all of her left hand done with the nodes and handles showing to give you an idea of what I mean.