>>1777399>you're losing a lot of the depth by leaving out the different shades of "shards", and a couple of shards seem to be layered differently than in the originalFixed a couple of the shards, if I missed any, could you please point me which ones?
>the cutoff of his collar is similarly wrong to what 1777382 pointed out.Thank you for pointing that out, seems like I was a bit too concentrated on finishing the whole vector and got lazy on that detail. I tried giving each character's shard a shadow and some depth as a result. It looks a lot better now.