>>1775731Sorry to be a little nit picky, but I see that you made the following statement:
"...fills that you managed to make look like strokes, which is never good."
I am either confused about this critic, might be misinterpreting what you are saying (I think in flash terms, and I've rarely touched illustrator), or you are actually implying that fills never make good lines.
I believe this statement is a big mistake; This mentality limits the toolbox of the artist ability to vary their lines. Vector is a type of digital medium. It isn't a category with set rules and guidelines. It's a medium that gives artist a different avenue of exploring their own art form. I personally don't like super consistent lines. They don't breathe, They don't have life. They tell instead of show.
If you take a look at the lines in my picture, they are all different. They all have their use. And it is best to mix them together.
Red - the curved sharp points that many vector artist like to use. They work in informing overlap and end points.
Blue- The other favorite of this community's line preference. It is used to inform the majority of the shape of the object.
Orange - A subtle breathing line. The varying of the line gives some movements to the shape or form. It is a good line to use on flesh, flowing hair, and more playful clothing.
Green - The breathing line. A line that can inform both movement and emotion. The intensity of the variation can both inform movement and emotions. It is best use sparingly and at the right points draw focus to the character's state of mind.
Purple - The breaking breath. A visual interest line that gives breathing room for the viewer's mind. It engages the viewer to actively participate in forming the art piece.
I do agree that the artist was sloppy and inconsistent in choices, but I don't think it is right to tell them to limit their line toolbox.