>>1885492>The only reason I didn't taper the lines on her face pieces is because they are part of a mechanical helmet and not a bandage, i wanted them to look more mechanical but I'm not sure I succeeded... I'll try it tapered and see how it looks.Give it a shot. The tapered look is great for vectors, since its sharp and clean at high resolutions. Any time I tried to use a blunt shape for lines not going into other objects, it would always come out weird at high resolutions. That tapered look gives you a crisp look, and lets the viewer know the line has terminated smoothly, instead of bluntly.
For the nose, a reverse teardrop always seems to do the trick. For the mouth, you tend to want to use sharp nodes with independent handles, as it will allow you to curve the corners of the mouth, allowing you to give the girl a slight frown.