>>1360475To be honest, you don't really need to be gmeshing that, you can get a very similar product using flat/simple gradient base colours and a few well-placed gradients/gaussian blurs.
That aside, looking good. personally, i'd extend the upper mesh to come right down to the kneecap.
As for lineart.....
>strokes.For this particular scan, it's not a massively big issue, but i'd suggest getting some practise in anyway. Either way, look like they could do with a tiny bit of extra thickness to me.
Final gripe, the hand and the foot look a little blocky. bit difficult to tell at this point, but they migt need refining a little. Especially that top corner on the hand, looks a little too pointy.
Pic related, it's the sort of stuff i'd recommend reserving gmesh for. Anything with simpler colouring can probably be achieved with better results with clever usage of gradients/blurs/whatever.
Take all this shit with a very large portion of salt.