>>1352326Also, this is just my opinion, but i find the best way to deal with gmesh is to draw a rectangle that covers the area you want to colour, rotate it so as not to have too much bleed. then place a single gmesh node in the centre, to split it into 4 sections.
Once you have that, without adding too many lines, get it to fit the external shape of the area you want. If there is something that comes out over it, such as the hand over the vest in mine, ignore it and imagine it wasn't there. otherwise, it'll make the mesh a right pain in the ass.
It's only after you have the external shape that you should be adding more lines on the inside. as soon as you add the inside lines, it becomes quite difficult to do major adjustments to the main shape again.
Oh, and a tip. if you select the white arrow, then the eyedropper, you can access the white arrow by holding... i think it's alt.. down. saves the trouble to switching tools for every node.