>>6385406Generally/always you use 3d programs for this sort of thing.
>Blender>C4D>Maya>3ds MaxThey're all going to have a hell of a learning curve before you start making anything worthwhile.
Even then, a good grasp on artistic concepts goes a long way to making good images. That's all shit you can learn from drawing, photography, and painting.
Basically, it's going to take a long time no matter what you choose, but at least Blender is free, and a good way to see if you like it.