>>7694639Fuck if I know. Maybe?
I did say
>you can manage it with any 3d programAll I'm saying is what I used. The devs on itch most likely use what they're comfortable with. Max, Maya, C4D, all of them can do it. Obviously you have to port the models to a game engine though.
It's just the low poly-count and the pixelated textures that make the look. Mostly this was just a fun exercise in my spare time between jobs. I'm not pretending to be an expert on PS1 graphics.