Quoted By:
Here is another good one. Again, the main character in the wallpaper from Cavestory (does he even have name?) is in the corner, giving you plenty of room for the enemies and atmosphere. A good balance between spaces and subjects is essential for a good wallpaper, imo. Anyone can just slap a bunch of subjects together on a big canvas and call it a wallpaper, but it takes good spacing to make it look open and not claustrophobic.