>>7502200Another brand new one. Had a few different influences for this one.
>>7502967These are easy enough to answer. I use Blender for my work, and I'm going to answer with the assumption that you've got a basic knowledge of how it works, or just 3d.
>is it just a texture of horizontal lines? How did you make them curve?I'm assuming you mean the curvy lines in the foreground of
>>7502200That's just a procedural wave texture. Then I put a musgrave texture into the texture's mapping node instead of the regular "texture coordinate" node. So basically, the musgrave texture is giving out weird values for what should be straight lines, giving them that curvy look.
>The sun, I assume is just a white sphere?Yeah. White sphere with emission, then some post processing for the glow and streaks.
>Are the cubes with a texture that has a glowline on the edge?The lit up edges are just from using a wireframe modifier on the object (making sure to have "keep original" on). Then just make an emissive material for the outlines.
>I'd also like to know how is the effect of floating glowlines done.They're just a bezier curve with some emission on it.