>>7057337To each their own. The story isn't that complicated to understand. The only games that had bad gameplay was 358/2 days and BBS because the Osaka team didn't know how to properly balance their games. They did better in Dream drop distance and 0.2. The thing about all the handheld games after 2, they were really just experimenting on different gameplay mechanics to improve then put in kh3.
BBS for the command style and shot locks
DDD for flowmotion
Don't know if you guys like to keep with news on kh3 but that shit is looking dope as fuck, senpai.